Yes, you can use your Stadia Controller wired; here's how
I'm trying to add in controller support, but it doesn't work. It keeps sending wrong inputs. I tried changing the deadzone, but that didn't work. How do I fix this? : r/godot
TNT Input Engine - Godot Asset Library
Gamepad Input Detection : r/godot
Web Editor release candidate, HTML5 gamepads and more!
Introducing the new axis handling system
Analog Stick rapidly changes focus of UI nodes - Godot Engine - Q&A
Getting Started in Game Development: Make a Moving Player for a Top-Down Game or RPG with Godot | Isaac B. | Skillshare
Gamepads not working correctly on Android · Issue #25151 · godotengine/godot · GitHub
Issue with gamepad's d-pad input in Godot ONLY. : r/godot
Controller doesn't work as expected in v3.2.3RC3 · Issue #41065 · godotengine/godot · GitHub
Top tools tagged Controller - itch.io
8BitDo reveals officially licensed xCloud Bluetooth gamepad
Level 1 Controller Kit by Pigdev
some people complain about controller not working, anyone else have this problem or know what to do about it? just using is_action_pressed() etc. with both keyboard and controller bindings : r/godot
Input.add_joy_mapping - works with GamePadTool but joystick dead in Godot ? - Godot Community Forums
No input events for L and R analog triggers in MacOS with Xbox One controller · Issue #45535 · godotengine/godot · GitHub
The Series X Controller on Linux: A Bit of a Hassle - Boiling Steam
Issue with gamepad's d-pad input in Godot ONLY. : r/godot
Top tools tagged Controller - itch.io
Improve gamepad support · Issue #49 · godotengine/godot · GitHub
Top tools tagged Controller - itch.io
Movement doesn't work as expected when mapping keys and axes to the same action · Issue #45628 · godotengine/godot · GitHub